# Your first session: build a team, find your rhythm

Choose action or turn-based play, follow your saved first-adventure objective, and give every upgrade a job.

Official guide: https://www.spacezodiacs.com/guides/starter-first-session/
Source checked: 2026-11-04

## Choose your first adventure
Reveal your three starter heroes, then choose Action RPG (recommended) for Meridian Forest or Turn-based RPG for the Ladder. Both modes remain available later. An Action start begins with its first quest already taken: talk to Ranger Kael beside the forest gate. A new account then plays a short guided first session: one glowing button at a time, everything else out of the way until it is taught. In about fifteen minutes it covers moving, fighting and dodging in the Overworld, catching a minnow at Brookside and cooking it at the campfire (Action start), a turn-based Ladder climb by hand and on Auto, your free daily summon, one Gear Summon worn at once, a first Dungeon run on the Beginner difficulty with its Sigil worn and powered up once, and your home screen. Beginner, an easier difficulty before Very Easy, stays open after that; Very Easy and the rest open at Ladder stage 10. Controls you have not met yet appear as each step introduces them. Follow the saved next objective through your first fight, its rewards and a visible improvement. The Show me how link opens a short visual lesson for that step. Codex > Learn to play lets you search all walkthroughs and resume a lesson.

## Start with your collection
Open Heroes and inspect the skills on the units you actually own. Pick a small core you can explain: someone to finish a target, someone to keep that damage dealer alive, and a third hero who solves the problem you are facing. A familiar kit is easier to improve than a team picked only for its art or rarity.

Read the exact variant name. Male and Female Zodiacs can play very different roles. Cancer Male provides protection; Cancer Female has healing. The shared sign does not make their kits interchangeable.

## Use Ladder to find your next problem
Open Ladder for turn-based battles. Choose a skill and target when prompted, or use Auto when available. Watch who falls first, whether your damage spreads too thinly, and whether healing arrives in time. Change one thing, then compare the next attempt. If every hero changes at once, it is hard to tell which change helped.

Heroes, Training Grounds, Equipment and Sigils are useful places to investigate an auto Ladder wall. Upgrades help progression modes. Check each mode's current stat preview rather than transferring a build assumption between them.

## Make Daily Adventures part of your loop
Choose the resource you need in Adventures. Crystal Vault gives Gems, Nebula Refinery gives Casino Tokens, Starlight Spring gives Energy, Astral Workshop gives Upgrade Points, Celestial Treasury gives Armory Points, and Treasure Keep gives boxes. Read the reward preview for your current personal expedition step.

Each resource advances after one successful clear per day. A missed day does not reset that resource's progress. Start with a legal team of three to five available heroes of different species. A loss does not use the daily clear; regroup and try again with a different team.

## Follow the Beginner Week
The 7 Days button on the Ladder toolbar opens your first week of tasks: three a day, each teaching one part of the game and paying a small reward, a chest for every finished day and a Grand chest on Day 7. A new day opens each local day, but you can work ahead, and everything stays claimable for two weeks.

## Let the timers work for you
Your Ladder team keeps earning AFK treasure while you are away, for up to 12 hours, so collect it before it fills. Fast Rewards hands you two hours of it at once (the first each day is free). You also get one free Premium summon a day on the all-signs Zodiac banner and one free Casino spin a day.

## Spend with a purpose
Train and equip the core you use before spreading resources across every new pull. Keep promising support and control options, even if they are not in today's team. A new enemy can turn a bench unit into the missing answer.

For exact summon tables, open the Codex. This guide does not promise a particular pull or a universal best starter. Campaign is currently removed or awaiting repair; it is not a required step in this route.

## Once Tower becomes available
This paragraph covers Tower rule version 2: exactly three owned, available heroes, manual 3v3 and Easy, Medium and Hard with 100 floors each. Rule 2 normalizes stats, so gear and levels do not supply combat advantages. Learn target selection, Guard and Interrupt. A stat-enabled Tower rework is being prepared; this rule-2 advice is not a claim about that unreleased version.

## Keep equipment dungeons separate
Forge, Venom and Eclipse are equipment encounters, not the daily resource tracks. Their preview tells you the counter and entry requirements. A team that beats one boss is a starting hypothesis for another, not a universal recommendation. The v13 dungeon articles include tested full teams and finite build budgets; begin with the matching run policy and one complete recipe.
