# Daily Adventures: choose the resource, respect the boss

Six resource expeditions with personal clear progress. Learn what resets, what persists and how to prepare a useful squad.

Official guide: https://www.spacezodiacs.com/guides/starter-daily-routine/
Source checked: 2026-10-07

## Pick the reward your account needs
Crystal Vault supplies Gems, Nebula Refinery supplies Casino Tokens, and Starlight Spring supplies Energy. Astral Workshop supplies Upgrade Points. Celestial Treasury supplies Armory Points, which are different from premium Star Credits. Treasure Keep supplies summon boxes; check the preview for the Regular and Premium rewards at your current step.

A sensible habit is to ask what you are trying to do next. Casino Tokens for the Casino, Energy for eligible runs, Upgrade Points for a hero project, or Armory Points for equipment summoning each supports a different plan. The reward preview is more useful than an old fixed difficulty payout chart.

## Your clears set the pace
The current system tracks a personal clear count separately for each resource. New runs use that progress to choose the encounter; they do not let you jump to a selected difficulty. One successful clear advances that resource each day. The local midnight reset and current availability are displayed in the game. Missed days do not erase your progress.

Casino Tokens, Gems and Energy currently begin at 100 per expedition and increase by one for each prior successful clear. Other reward tracks use their own gradual progression and caps. This distinction matters: do not assume every reward grows without limit or that every difficulty label selects a new payout.

## Build three to five available heroes
Daily Adventures require three to five heroes of different species. Units unavailable because of an expedition cannot be selected. If another battle is active, finish it or use its existing resume or retreat controls first.

These expeditions prepare your actual combat stats and equipped items. Bring a trained core and read the boss mechanics. A support slot is valuable when it keeps your damage dealer acting; adding support indefinitely is not a solution if nobody can finish the boss. Tower's rules are checked separately by version; do not assume a future Tower rework uses this expedition model.

## React to the encounter, not a tier list
Against repeated damage, consider healing and protection. Against a protected target, focus pressure and disruption can matter more than spreading damage. Bosses have authored resistance rules, so ordinary control or damage-over-time assumptions are not a guarantee. Check the encounter and battle status descriptions.

The recommendation button can propose a team from your roster. Treat it as a starting point and inspect the skills. A suggestion cannot promise that every roster or battle seed wins. Late Forge, Venom and Eclipse results are evidence for separate equipment encounters, not a tested clear rate for these daily bosses.

## If a run goes badly
A loss does not consume the successful daily clear. Return to the team screen, check which hero failed first, and change the slot responsible for that failure. Keep a saved active run through the offered resume flow. Repeated clicking is not a way to collect extra daily rewards.
